Infernal Fruit Concept/Idea
Passive-Pain Meter-A bar like every else, gets filled up by attacking, more it's full, more sanguine aura user gets around them and only way it can get drained is by using the V attack of this fruit
Passive-Devilish Trident-Sanguine colored trident which is user using as M1 attacks. When user activate Aura it changes the looks of the trident (similar to Light Spear)
Tap-Trident Handling-User stabs the enemy with the trident and after that makes 2 slashes which make "X" shape
Damage:2500+2x1750
Cooldown (in seconds):1 (for between third and first Tap)
Z-Hellfire Orb-Throws an orb of black and red fire into the enemy, doing DOT, with normal damage
Damage:3000+10x200
Mastery Requirement:1
Cooldown (in seconds):7
X-Chain Slamming-Ties the enemy up in sanguine colored chains and slams them onto the floor 5 times (similar to Unawakened Dough [X], only x5)
Damage:5x1000
Mastery Requirement:50
Cooldown (in seconds):10
C-Trident Shockwave-Throws the trident at the floor, creating a shockwave (similar to Purple Katana [X]). More user holds it, bigger shockwave they make. User holding it plays the same animation as holding Pole V1 [X]
Damage:5x1300
Mastery Requirement:200
Cooldown (in seconds):13
V-Demonic Seal-Literally summons a demonic seal which seals the enemy in the underworld
Damage: Infinite
Mastery Requirement:300
Cooldown (in seconds):26
F-Dashing Stab-User dashes and, if it hits the enemy, stabs and knock them back (similar to Transformed Gas [F])
Damage:3500
Mastery Requirement:50
Cooldown (in seconds):2
Cost:11.000.000 Beli/4400 Robux
Note: This is my and my only concept. Infernal isn't even in the game, neither there is any official wiki for it
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